File:Doom95Comparison.png

Summary
Direct comparison of Doom95's eccentric rendering of 640x480 versus the aspect ratio correction of a modern source port. Left: Doom95 running in 640x480; right: same scene as rendered by the Eternity Engine. A difference in rendering of textures is also evident but is not the point of this picture (could also be used to discuss the topic of tutti-frutti correction, however).